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CMAKE-SERVER(7)                      CMake                     CMAKE-SERVER(7)

NAME
       cmake-server - CMake Server

       Deprecated  since version 3.15: This will be removed from a future ver-
       sion of CMake.  Clients should use the cmake-file-api(7) instead.

INTRODUCTION
       cmake(1) is capable of providing semantic information about CMake  code
       it  executes to generate a buildsystem.  If executed with the -E server
       command line options, it starts in a long running  mode  and  allows  a
       client to request the available information via a JSON protocol.

       The  protocol  is designed to be useful to IDEs, refactoring tools, and
       other tools which have a need to  understand  the  buildsystem  in  en-
       tirety.

       A  single  cmake-buildsystem(7)  may  describe buildsystem contents and
       build properties which differ based on generation-time context  includ-
       ing:

       o The Platform (eg, Windows, APPLE, Linux).

       o The build configuration (eg, Debug, Release, Coverage).

       o The Compiler (eg, MSVC, GCC, Clang) and compiler version.

       o The language of the source files compiled.

       o Available compile features (eg CXX variadic templates).

       o CMake policies.

       The  protocol aims to provide information to tooling to satisfy several
       needs:

       1. Provide a complete and easily parsed source of all information rele-
          vant  to the tooling as it relates to the source code.  There should
          be no need for tooling to parse generated buildsystems to access in-
          clude directories or compile definitions for example.

       2. Semantic information about the CMake buildsystem itself.

       3. Provide  a stable interface for reading the information in the CMake
          cache.

       4. Information for determining when cmake needs to be re-run as  a  re-
          sult of file changes.

OPERATION
       Start  cmake(1)  in  the server command mode, supplying the path to the
       build directory to process:

          cmake -E server (--debug|--pipe=<NAMED_PIPE>)

       The server will communicate using stdin/stdout (with the --debug param-
       eter)  or  using a named pipe (with the --pipe=<NAMED_PIPE> parameter).
       Note that named pipe refers to a local domain socket on Unix and  to  a
       named pipe on Windows.

       When  connecting  to  the  server  (via named pipe or by starting it in
       --debug mode), the server will reply with a hello message:

          [== "CMake Server" ==[
          {"supportedProtocolVersions":[{"major":1,"minor":0}],"type":"hello"}
          ]== "CMake Server" ==]

       Messages sent to and from the process are wrapped in magic strings:

          [== "CMake Server" ==[
          {
            ... some JSON message ...
          }
          ]== "CMake Server" ==]

       The server is now ready to accept further requests via the  named  pipe
       or stdin.

DEBUGGING
       CMake  server  mode  can  be  asked  to provide statistics on execution
       times, etc.  or to dump a copy of the response into  a  file.  This  is
       done passing a debug JSON object as a child of the request.

       The  debug object supports the showStats key, which takes a boolean and
       makes the server mode return a zzzDebug object with stats  as  part  of
       its response.  dumpToFile takes a string value and will cause the cmake
       server to copy the response into the given filename.

       This is a response from the cmake server with showStats set to true:

          [== "CMake Server" ==[
          {
            "cookie":"",
            "errorMessage":"Waiting for type \"handshake\".",
            "inReplyTo":"unknown",
           "type":"error",
            "zzzDebug": {
              "dumpFile":"/tmp/error.txt",
              "jsonSerialization":0.011016,
              "size":111,
              "totalTime":0.025995
            }
          }
          ]== "CMake Server" ==]

       The server has made a copy of this  response  into  the  file  /tmp/er-
       ror.txt and took 0.011 seconds to turn the JSON response into a string,
       and it took 0.025 seconds to process the request in  total.  The  reply
       has a size of 111 bytes.

PROTOCOL API
   General Message Layout
       All  messages  need  to have a type value, which identifies the type of
       message that is passed back or forth. E.g. the initial message sent  by
       the  server  is of type hello. Messages without a type will generate an
       response of type error.

       All requests sent to the server may contain a cookie value. This  value
       will  he  handed  back  unchanged in all responses triggered by the re-
       quest.

       All responses will contain a value inReplyTo, which  may  be  empty  in
       case  of parse errors, but will contain the type of the request message
       in all other cases.

   Type reply
       This type is used by the server to reply to requests.

       The message may  depending on the type of the original request  contain
       values.

       Example:

          [== "CMake Server" ==[
          {"cookie":"zimtstern","inReplyTo":"handshake","type":"reply"}
          ]== "CMake Server" ==]

   Type error
       This  type  is used to return an error condition to the client. It will
       contain an errorMessage.

       Example:

          [== "CMake Server" ==[
          {"cookie":"","errorMessage":"Protocol version not supported.","inReplyTo":"handshake","type":"error"}
          ]== "CMake Server" ==]

   Type progress
       When the server is busy for a long time, it  is  polite  to  send  back
       replies  of  type  progress  to  the  client. These will contain a pro-
       gressMessage with a string describing the action currently taking place
       as  well  as  progressMinimum, progressMaximum and progressCurrent with
       integer values describing the range of progress.

       Messages of type progress will be followed by more progress messages or
       with a message of type reply or error that complete the request.

       progress  messages  may not be emitted after the reply or error message
       for the request that triggered the responses was delivered.

   Type message
       A message is triggered when the server processes a request and produces
       some form of output that should be displayed to the user. A Message has
       a message with the actual text to display as well as  a  title  with  a
       suggested dialog box title.

       Example:

          [== "CMake Server" ==[
          {"cookie":"","message":"Something happened.","title":"Title Text","inReplyTo":"handshake","type":"message"}
          ]== "CMake Server" ==]

   Type signal
       The  server  can  send  signals  when  it detects changes in the system
       state. Signals are of type signal, have an empty cookie  and  inReplyTo
       field and always have a name set to show which signal was sent.

   Specific Signals
       The cmake server may sent signals with the following names:

   dirty Signal
       The  dirty  signal is sent whenever the server determines that the con-
       figuration of the project is no longer up-to-date.  This  happens  when
       any of the files that have an influence on the build system is changed.

       The dirty signal may look like this:

          [== "CMake Server" ==[
          {
            "cookie":"",
            "inReplyTo":"",
            "name":"dirty",
            "type":"signal"}
          ]== "CMake Server" ==]

   fileChange Signal
       The  fileChange  signal  is sent whenever a watched file is changed. It
       contains the path that has changed a.

CMAKE-SERVER(7)                      CMake                     CMAKE-SERVER(7)

NAME
       cmake-server - CMake Server

       Deprecated since version 3.15: This will be removed from a future  ver-
       sion of CMake.  Clients should use the cmake-file-api(7) instead.

INTRODUCTION
       cmake(1)  is capable of providing semantic information about CMake code
       it executes to generate a buildsystem.  If executed with the -E  server
       command  line  options,  it  starts in a long running mode and allows a
       client to request the available information via a JSON protocol.

       The protocol is designed to be useful to IDEs, refactoring  tools,  and
       other  tools  which  have  a  need to understand the buildsystem in en-
       tirety.

       A single cmake-buildsystem(7) may  describe  buildsystem  contents  and
       build  properties which differ based on generation-time context includ-
       ing:

       o The Platform (eg, Windows, APPLE, Linux).

       o The build configuration (eg, Debug, Release, Coverage).

       o The Compiler (eg, MSVC, GCC, Clang) and compiler version.

       o The language of the source files compiled.

       o Available compile features (eg CXX variadic templates).

       o CMake policies.

       The protocol aims to provide information to tooling to satisfy  several
       needs:

       1. Provide a complete and easily parsed source of all information rele-
          vant to the tooling as it relates to the source code.  There  should
          be no need for tooling to parse generated buildsystems to access in-
          clude directories or compile definitions for example.

       2. Semantic information about the CMake buildsystem itself.

       3. Provide a stable interface for reading the information in the  CMake
          cache.

       4. Information  for  determining when cmake needs to be re-run as a re-
          sult of file changes.

OPERATION
       Start cmake(1) in the server command mode, supplying the  path  to  the
       build directory to process:

          cmake -E server (--debug|--pipe=<NAMED_PIPE>)

       The server will communicate using stdin/stdout (with the --debug param-
       eter) or using a named pipe (with the  --pipe=<NAMED_PIPE>  parameter).
       Note  that  named pipe refers to a local domain socket on Unix and to a
       named pipe on Windows.

       When connecting to the server (via named pipe  or  by  starting  it  in
       --debug mode), the server will reply with a hello message:

          [== "CMake Server" ==[
          {"supportedProtocolVersions":[{"major":1,"minor":0}],"type":"hello"}
          ]== "CMake Server" ==]

       Messages sent to and from the process are wrapped in magic strings:

          [== "CMake Server" ==[
          {
            ... some JSON message ...
          }
          ]== "CMake Server" ==]

       The  server  is now ready to accept further requests via the named pipe
       or stdin.

DEBUGGING
       CMake server mode can be  asked  to  provide  statistics  on  execution
       times,  etc.   or  to  dump a copy of the response into a file. This is
       done passing a debug JSON object as a child of the request.

       The debug object supports the showStats key, which takes a boolean  and
       makes  the  server  mode return a zzzDebug object with stats as part of
       its response.  dumpToFile takes a string value and will cause the cmake
       server to copy the response into the given filename.

       This is a response from the cmake server with showStats set to true:

          [== "CMake Server" ==[
          {
            "cookie":"",
            "errorMessage":"Waiting for type \"handshake\".",
            "inReplyTo":"unknown",
           "type":"error",
            "zzzDebug": {
              "dumpFile":"/tmp/error.txt",
              "jsonSerialization":0.011016,
              "size":111,
              "totalTime":0.025995
            }
          }
          ]== "CMake Server" ==]

       The  server  has  made  a  copy of this response into the file /tmp/er-
       ror.txt and took 0.011 seconds to turn the JSON response into a string,
       and  it  took  0.025 seconds to process the request in total. The reply
       has a size of 111 bytes.

PROTOCOL API
   General Message Layout
       All messages need to have a type value, which identifies  the  type  of
       message  that is passed back or forth. E.g. the initial message sent by
       the server is of type hello. Messages without a type will  generate  an
       response of type error.

       All  requests sent to the server may contain a cookie value. This value
       will he handed back unchanged in all responses  triggered  by  the  re-
       quest.

       All  responses  will  contain  a value inReplyTo, which may be empty in
       case of parse errors, but will contain the type of the request  message
       in all other cases.

   Type reply
       This type is used by the server to reply to requests.

       The  message may  depending on the type of the original request contain
       values.

       Example:

          [== "CMake Server" ==[
          {"cookie":"zimtstern","inReplyTo":"handshake","type":"reply"}
          ]== "CMake Server" ==]

   Type error
       This type is used to return an error condition to the client.  It  will
       contain an errorMessage.

       Example:

          [== "CMake Server" ==[
          {"cookie":"","errorMessage":"Protocol version not supported.","inReplyTo":"handshake","type":"error"}
          ]== "CMake Server" ==]

   Type progress
       When  the  server  is  busy  for a long time, it is polite to send back
       replies of type progress to the  client.  These  will  contain  a  pro-
       gressMessage with a string describing the action currently taking place
       as well as progressMinimum, progressMaximum  and  progressCurrent  with
       integer values describing the range of progress.

       Messages of type progress will be followed by more progress messages or
       with a message of type reply or error that complete the request.

       progress messages may not be emitted after the reply or  error  message
       for the request that triggered the responses was delivered.

   Type message
       A message is triggered when the server processes a request and produces
       some form of output that should be displayed to the user. A Message has
       a  message  with  the  actual text to display as well as a title with a
       suggested dialog box title.

       Example:

          [== "CMake Server" ==[
          {"cookie":"","message":"Something happened.","title":"Title Text","inReplyTo":"handshake","type":"message"}
          ]== "CMake Server" ==]

   Type signal
       The server can send signals when  it  detects  changes  in  the  system
       state.  Signals  are of type signal, have an empty cookie and inReplyTo
       field and always have a name set to show which signal was sent.

   Specific Signals
       The cmake server may sent signals with the following names:

   dirty Signal
       The dirty signal is sent whenever the server determines that  the  con-
       figuration  of  the  project is no longer up-to-date. This happens when
       any of the files that have an influence on the build system is changed.

       The dirty signal may look like this:

          [== "CMake Server" ==[
          {
            "cookie":"",
            "inReplyTo":"",
            "name":"dirty",
            "type":"signal"}
          ]== "CMake Server" ==]

   fileChange Signal
       The fileChange signal is sent whenever a watched file  is  changed.  It
       contains the path that has changed a.

CMAKE-SERVER(7)                      CMake                     CMAKE-SERVER(7)

NAME
       cmake-server - CMake Server

       Deprecated  since version 3.15: This will be removed from a future ver-
       sion of CMake.  Clients should use the cmake-file-api(7) instead.

INTRODUCTION
       cmake(1) is capable of providing semantic information about CMake  code
       it  executes to generate a buildsystem.  If executed with the -E server
       command line options, it starts in a long running  mode  and  allows  a
       client to request the available information via a JSON protocol.

       The  protocol  is designed to be useful to IDEs, refactoring tools, and
       other tools which have a need to  understand  the  buildsystem  in  en-
       tirety.

       A  single  cmake-buildsystem(7)  may  describe buildsystem contents and
       build properties which differ based on generation-time context  includ-
       ing:

       o The Platform (eg, Windows, APPLE, Linux).

       o The build configuration (eg, Debug, Release, Coverage).

       o The Compiler (eg, MSVC, GCC, Clang) and compiler version.

       o The language of the source files compiled.

       o Available compile features (eg CXX variadic templates).

       o CMake policies.

       The  protocol aims to provide information to tooling to satisfy several
       needs:

       1. Provide a complete and easily parsed source of all information rele-
          vant  to the tooling as it relates to the source code.  There should
          be no need for tooling to parse generated buildsystems to access in-
          clude directories or compile definitions for example.

       2. Semantic information about the CMake buildsystem itself.

       3. Provide  a stable interface for reading the information in the CMake
          cache.

       4. Information for determining when cmake needs to be re-run as  a  re-
          sult of file changes.

OPERATION
       Start  cmake(1)  in  the server command mode, supplying the path to the
       build directory to process:

          cmake -E server (--debug|--pipe=<NAMED_PIPE>)

       The server will communicate using stdin/stdout (with the --debug param-
       eter)  or  using a named pipe (with the --pipe=<NAMED_PIPE> parameter).
       Note that named pipe refers to a local domain socket on Unix and  to  a
       named pipe on Windows.

       When  connecting  to  the  server  (via named pipe or by starting it in
       --debug mode), the server will reply with a hello message:

          [== "CMake Server" ==[
          {"supportedProtocolVersions":[{"major":1,"minor":0}],"type":"hello"}
          ]== "CMake Server" ==]

       Messages sent to and from the process are wrapped in magic strings:

          [== "CMake Server" ==[
          {
            ... some JSON message ...
          }
          ]== "CMake Server" ==]

       The server is now ready to accept further requests via the  named  pipe
       or stdin.

DEBUGGING
       CMake  server  mode  can  be  asked  to provide statistics on execution
       times, etc.  or to dump a copy of the response into  a  file.  This  is
       done passing a debug JSON object as a child of the request.

       The  debug object supports the showStats key, which takes a boolean and
       makes the server mode return a zzzDebug object with stats  as  part  of
       its response.  dumpToFile takes a string value and will cause the cmake
       server to copy the response into the given filename.

       This is a response from the cmake server with showStats set to true:

          [== "CMake Server" ==[
          {
            "cookie":"",
            "errorMessage":"Waiting for type \"handshake\".",
            "inReplyTo":"unknown",
           "type":"error",
            "zzzDebug": {
              "dumpFile":"/tmp/error.txt",
              "jsonSerialization":0.011016,
              "size":111,
              "totalTime":0.025995
            }
          }
          ]== "CMake Server" ==]

       The server has made a copy of this  response  into  the  file  /tmp/er-
       ror.txt and took 0.011 seconds to turn the JSON response into a string,
       and it took 0.025 seconds to process the request in  total.  The  reply
       has a size of 111 bytes.

PROTOCOL API
   General Message Layout
       All  messages  need  to have a type value, which identifies the type of
       message that is passed back or forth. E.g. the initial message sent  by
       the  server  is of type hello. Messages without a type will generate an
       response of type error.

       All requests sent to the server may contain a cookie value. This  value
       will  he  handed  back  unchanged in all responses triggered by the re-
       quest.

       All responses will contain a value inReplyTo, which  may  be  empty  in
       case  of parse errors, but will contain the type of the request message
       in all other cases.

   Type reply
       This type is used by the server to reply to requests.

       The message may  depending on the type of the original request  contain
       values.

       Example:

          [== "CMake Server" ==[
          {"cookie":"zimtstern","inReplyTo":"handshake","type":"reply"}
          ]== "CMake Server" ==]

   Type error
       This  type  is used to return an error condition to the client. It will
       contain an errorMessage.

       Example:

          [== "CMake Server" ==[
          {"cookie":"","errorMessage":"Protocol version not supported.","inReplyTo":"handshake","type":"error"}
          ]== "CMake Server" ==]

   Type progress
       When the server is busy for a long time, it  is  polite  to  send  back
       replies  of  type  progress  to  the  client. These will contain a pro-
       gressMessage with a string describing the action currently taking place
       as  well  as  progressMinimum, progressMaximum and progressCurrent with
       integer values describing the range of progress.

       Messages of type progress will be followed by more progress messages or
       with a message of type reply or error that complete the request.

       progress  messages  may not be emitted after the reply or error message
       for the request that triggered the responses was delivered.

   Type message
       A message is triggered when the server processes a request and produces
       some form of output that should be displayed to the user. A Message has
       a message with the actual text to display as well as  a  title  with  a
       suggested dialog box title.

       Example:

          [== "CMake Server" ==[
          {"cookie":"","message":"Something happened.","title":"Title Text","inReplyTo":"handshake","type":"message"}
          ]== "CMake Server" ==]

   Type signal
       The  server  can  send  signals  when  it detects changes in the system
       state. Signals are of type signal, have an empty cookie  and  inReplyTo
       field and always have a name set to show which signal was sent.

   Specific Signals
       The cmake server may sent signals with the following names:

   dirty Signal
       The  dirty  signal is sent whenever the server determines that the con-
       figuration of the project is no longer up-to-date.  This  happens  when
       any of the files that have an influence on the build system is changed.

       The dirty signal may look like this:

          [== "CMake Server" ==[
          {
            "cookie":"",
            "inReplyTo":"",
            "name":"dirty",
            "type":"signal"}
          ]== "CMake Server" ==]

   fileChange Signal
       The  fileChange  signal  is sent whenever a watched file is changed. It
       contains the path that has changed a.

CMAKE-SERVER(7)                      CMake                     CMAKE-SERVER(7)

NAME
       cmake-server - CMake Server

3.18.4                        September 13, 2021               CMAKE-SERVER(7)

Czas wygenerowania: 0.00037 sek.


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