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Encode::Locale(3pm)   User Contributed Perl Documentation  Encode::Locale(3pm)

       Encode::Locale - Determine the locale encoding

         use Encode::Locale;
         use Encode;

         $string = decode(locale => $bytes);
         $bytes = encode(locale => $string);

         if (-t) {
             binmode(STDIN, ":encoding(console_in)");
             binmode(STDOUT, ":encoding(console_out)");
             binmode(STDERR, ":encoding(console_out)");

         # Processing file names passed in as arguments
         my $uni_filename = decode(locale => $ARGV[0]);
         open(my $fh, "<", encode(locale_fs => $uni_filename))
            || die "Can't open '$uni_filename': $!";
         binmode($fh, ":encoding(locale)");

       In many applications it's wise to let Perl use Unicode for the strings
       it processes.  Most of the interfaces Perl has to the outside world are
       still byte based.  Programs therefore need to decode byte strings that
       enter the program from the outside and encode them again on the way

       The POSIX locale system is used to specify both the language
       conventions requested by the user and the preferred character set to
       consume and output.  The "Encode::Locale" module looks up the charset
       and encoding (called a CODESET in the locale jargon) and arranges for
       the Encode module to know this encoding under the name "locale".  It
       means bytes obtained from the environment can be converted to Unicode
       strings by calling "Encode::encode(locale => $bytes)" and converted
       back again with "Encode::decode(locale => $string)".

       Where file systems interfaces pass file names in and out of the program
       we also need care.  The trend is for operating systems to use a fixed
       file encoding that don't actually depend on the locale; and this module
       determines the most appropriate encoding for file names. The Encode
       module will know this encoding under the name "locale_fs".  For
       traditional Unix systems this will be an alias to the same encoding as

       For programs running in a terminal window (called a "Console" on some
       systems) the "locale" encoding is usually a good choice for what to
       expect as input and output.  Some systems allows us to query the
       encoding set for the terminal and "Encode::Locale" will do that if
       available and make these encodings known under the "Encode" aliases
       "console_in" and "console_out".  For systems where we can't determine
       the terminal encoding these will be aliased as the same encoding as
       "locale".  The advice is to use "console_in" for input known to come
       from the terminal and "console_out" for output known to go from the

       In addition to arranging for various Encode aliases the following
       functions and variables are provided:

       decode_argv( )
       decode_argv( Encode::FB_CROAK )
           This will decode the command line arguments to perl (the @ARGV
           array) in-place.

           The function will by default replace characters that can't be
           decoded by "\x{FFFD}", the Unicode replacement character.

           Any argument provided is passed as CHECK to underlying
           Encode::decode() call.  Pass the value "Encode::FB_CROAK" to have
           the decoding croak if not all the command line arguments can be
           decoded.  See "Handling Malformed Data" in Encode for details on
           other options for CHECK.

       env( $uni_key )
       env( $uni_key => $uni_value )
           Interface to get/set environment variables.  Returns the current
           value as a Unicode string. The $uni_key and $uni_value arguments
           are expected to be Unicode strings as well.  Passing "undef" as
           $uni_value deletes the environment variable named $uni_key.

           The returned value will have the characters that can't be decoded
           replaced by "\x{FFFD}", the Unicode replacement character.

           There is no interface to request alternative CHECK behavior as for
           decode_argv().  If you need that you need to call encode/decode
           yourself.  For example:

               my $key = Encode::encode(locale => $uni_key, Encode::FB_CROAK);
               my $uni_value = Encode::decode(locale => $ENV{$key}, Encode::FB_CROAK);

       reinit( )
       reinit( $encoding )
           Reinitialize the encodings from the locale.  You want to call this
           function if you changed anything in the environment that might
           influence the locale.

           This function will croak if the determined encoding isn't
           recognized by the Encode module.

           With argument force $ENCODING_... variables to set to the given

           The encoding name determined to be suitable for the current locale.
           Encode know this encoding as "locale".

           The encoding name determined to be suiteable for file system
           interfaces involving file names.  Encode know this encoding as

           The encodings to be used for reading and writing output to the a
           console.  Encode know these encodings as "console_in" and

       This table summarizes the mapping of the encodings set up by the
       "Encode::Locale" module:

         Encode      |         |              |
         Alias       | Windows | Mac OS X     | POSIX
         locale      | ANSI    | nl_langinfo  | nl_langinfo
         locale_fs   | ANSI    | UTF-8        | nl_langinfo
         console_in  | OEM     | nl_langinfo  | nl_langinfo
         console_out | OEM     | nl_langinfo  | nl_langinfo

       Windows has basically 2 sets of APIs.  A wide API (based on passing
       UTF-16 strings) and a byte based API based a character set called ANSI.
       The regular Perl interfaces to the OS currently only uses the ANSI
       APIs.  Unfortunately ANSI is not a single character set.

       The encoding that corresponds to ANSI varies between different editions
       of Windows.  For many western editions of Windows ANSI corresponds to
       CP-1252 which is a character set similar to ISO-8859-1.  Conceptually
       the ANSI character set is a similar concept to the POSIX locale CODESET
       so this module figures out what the ANSI code page is and make this
       available as $ENCODING_LOCALE and the "locale" Encoding alias.

       Windows systems also operate with another byte based character set.
       It's called the OEM code page.  This is the encoding that the Console
       takes as input and output.  It's common for the OEM code page to differ
       from the ANSI code page.

   Mac OS X
       On Mac OS X the file system encoding is always UTF-8 while the locale
       can otherwise be set up as normal for POSIX systems.

       File names on Mac OS X will at the OS-level be converted to NFD-form.
       A file created by passing a NFC-filename will come in NFD-form from
       readdir().  See Unicode::Normalize for details of NFD/NFC.

       Actually, Apple does not follow the Unicode NFD standard since not all
       character ranges are decomposed.  The claim is that this avoids
       problems with round trip conversions from old Mac text encodings.  See
       Encode::UTF8Mac for details.

   POSIX (Linux and other Unixes)
       File systems might vary in what encoding is to be used for filenames.
       Since this module has no way to actually figure out what the is correct
       it goes with the best guess which is to assume filenames are encoding
       according to the current locale.  Users are advised to always specify
       UTF-8 as the locale charset.

       I18N::Langinfo, Encode

       Copyright 2010 Gisle Aas <>.

       This library is free software; you can redistribute it and/or modify it
       under the same terms as Perl itself.

perl v5.14.2                      2012-02-11               Encode::Locale(3pm)

Czas wygenerowania: 0.00013 sek.

Created with the man page lookup class by Andrew Collington.
Based on a C man page viewer by Vadim Pavlov
Unicode soft-hyphen fix (as used by RedHat) by Dan Edwards
Some optimisations by Eli Argon
Caching idea and code contribution by James Richardson

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